Inflexion Games, the studio behind the gas lamp-set fantasy survival game Nightingale, is “dissatisfied with the current state of the game.”
CEO Aaryn Flynn said this, speaking with art and audio director Neil Thomson in a particularly candid video where he talked about the game's upcoming early access news.
Since releasing into Early Access six months ago, Inflexion has focused on quality of life changes, bug fixes, and the addition of a much-requested offline mode. Now, the team is looking to better realize its original vision and address the shortcomings of the experience.
“We’re not happy with the current state of the game, we’re not happy with the overall sentiment, we’re not happy with our player base,” Flynn admitted.
While the game has reached an all-time high of 47,500 concurrent players, it currently only sees a couple hundred daily players.
Now the team is discussing what is essential for the game and what is most comfortable to change.
To that end, a major update is planned for later this summer. One major change is the addition of more structure and clearer progression, as the pair admit that the game is currently too open-ended and requires players to be self-motivated in setting goals.
Higher building limits are also on the way, allowing players to create larger and more complex structures, as well as more variety in its fantastical realms. A sense of adventure is at the heart of the experience, and the team is eager to deliver on that promise.
The couple also thanked the community for its support and stressed that all positive and constructive feedback is welcome.
Our Bertie was disappointed with the game after its release, noting that fun is always “just around the corner.”
“Mostly, I've been doggedly searching for an elusive thrill, hoping it's around the next corner I turn, in the next level of gear I unlock,” he wrote in his impressions of Nightingale. “But every corner seems to just lead to another corner, and so I turn and turn, getting somewhere but never quite getting there.”